
#ifndef __wtflogicH__
#define __wtflogicH__

#include "input.h"
#include "physics.h"

using namespace WtfEngine;

namespace Wtf
{
	void initGame();

	class Game : public Singleton<Game>
	{

	};

	class Man : public IDynamic
	{
	public:
		Man();
		
		void Update();
	};

	class Row : public Physical
	{
	public:
		Row();

		void Update();

		void onMouseMove(MouseMoveEvent &ev);
	};

	class Table : public Static
	{
	public:
		Table();
	};

	class Ball : public Physical
	{
	public:
		Ball();

		void Update();
	};

	class TestMesh : public Static
	{
	public:
		TestMesh();
	};

	class TestSphere : public Static
	{
		public:
			TestSphere();
	};
};


#endif
